Hopelessly in love with clean code and unobtrusive design!
Experiments with WebXR
Creating XR experiences that can run in the browserVR WebXR
I challenged myself to create VR experiences for WebXR using aframe.
Another trial with WebXR (with AR this time) was to use phones as a 3D controller to reach out into the page and move cubes. I modified the WebXR AR hit test demo to get the position of the phone and then streamed the data to a companion website using a WebRTC library called RTCMultiConnection. On the receiver, I read the pose values of the phone and used that to simulate a block moving around in aframe.