Hopelessly in love with clean code and unobtrusive design!
Experiments with WebXR
Creating XR experiences that can run in the browser
VR WebXRI challenged myself to create VR experiences for WebXR using aframe.
And what better way to learn than trying to make a clone of your favourite VR app? I love Cubism VR for its minimalist, zen vibes and wanted to create a similar experience using aframe and Javascript. This is what I created over the span of a week.
Play the demo hosted on GitHub. The full code can be found in this repository.
Another trial with WebXR (with AR this time) was to use phones as a 3D controller to reach out into the page and move cubes. I modified the WebXR AR hit test demo to get the position of the phone and then streamed the data to a companion website using a WebRTC library called RTCMultiConnection. On the receiver, I read the pose values of the phone and used that to simulate a block moving around in aframe.
Technologies used: Oculus/Meta Quest 2, aframe, WebXR, WebRTC, Javascript